Under Realm is a strategy card game that focus heavily on grand strategy so understanding the Game rules carefully can help you the 1st understanding on how to setup our Battlefield
Battlefield
Play
Cards
Hand
Deck
Magic Tower
Summon Zone
End Turn
Health Point
History
Here are the cards you have available to summon on the battlefield each turn. At the beginning of each turn, Adventurer will be able to draw 2 Cards from their deck.
For every 3 turns, the player will draw 5 spell cards select 3 to keep on hand and discard 2.
The maximum number of cards on hand is 7. When hitting the limit, the Adventurer will have to choose to discard exceeded amount before choosing to end their turn. At the Soft Launch, this function is not activated yet as we want the players to test out all the strategy as they want before we can close down to a suitable on-hand card limit.
To win the game, the player is required to: Reduce the opposing player's Health Points to zero
Draw
Setup
Battle
At each turn, draw from the deck 1 Hero Card + 1 Troop Card. Every 3 turns both players draw 5 spell cards select 3 and discard 2.
This quick read will teach you how to distinguish between the many types and classes of cards that are available in Under Realm: Rise of Magic, identify their characteristics, and maybe provide you with some advice and ideas on the kinds of strategy you can build.
Hero
Spell
Troop
Card rarity can be recognized by the gems on the top of the card. Cards with higher rarities are harder to acquire in the NFT Minting Event as they have a lower drop rate.
There are 7 rarities:
Knight:
Tanker:
Wizard:
Summoner
Assassin
Each hero card usually has a special ability. These abilities can be boosting attack, defense, healing… Abilities are activated depending on certain condition described in the card text.
The card text can break down into 2 components: Activating Condition: Effect Description
List of Ability Activating Conditions:
Inspiring condition:
In ATEM, there are 5 Natural Elements (Iron/ Wood/ Water/ Fire/ Earth) and 2 Ancient Elements (Lightning/ Darkness). Each card will have an element and the element will interact uniquely on the battlefield as the Generating and Overcoming processes. Knowing this will give you an extra chance to win a battle by combining the action of cards accordingly.
Overcoming Interactions
Fire melts Metal Metal penetrates Wood Wood separates Earth Earth absorbs Water Water quenches Fire
*Light & Dark: Not available in Alpha yet.
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